Enchanting
is one profession that has a strong barrier to entry. I am sure it
easier now, but back in Vanilla being an enchanter meant your character
was always poor because you always disenchanted every drop you received
that you could not use to turn it into enchanting mats. To make matters
worse the accepted way to level enchanting was to repeatedly enchant
your own gear over and over again. The introduction of enchanting
scrolls has made the enchanting so much easier to make money with, no
longer do you need to spend time barking your wares in trade chat for
tips. Now you can simply sell your enchants on the Auction house.
Leveling
inscription is such a grind, and many of the glyphs in the game come
only from drops found in Wrath era dungeons. These two factors has kept
inscription to be a high performing money maker. A warning to those
who are looking at inscription, this tradeskill requires the most real
world effort on your part to make and sell.
Jewelcrafting
is fairly balanced as in terms of accessibility vs barrier to entry.
Many recipes are available from the trainers. With more desirable
recipes being purchased by turning in jewelcrafting tokens which are
earned by completing dailies. What makes jewelcrafting unique is
everyone needs gems. While technically that may not be true, most of us
feel a sense of guilt if we leave any gem sockets unfilled even on gear
we are not intending to keep.
No comments:
Post a Comment